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1. 为武器添加Capsule Collision
1. 为武器添加Capsule Collision
2. 将capsule拖拽到Mesh子层级
2. 将capsule拖拽到Mesh子层级
3. 选择插槽Capsule\Sockets\Parent Socket
3. 选择插槽Capsule\Sockets\Parent Socket
4. 修改capsule collision参数\Shape\Capsule Half Height, Capsule Radius
4. 修改capsule collision参数\Shape\Capsule Half Height, Capsule Radius
5. 设置Capsule collision类型
Capsule\Details\Collision\Collision Presets->Custom..\Object Type->Pawn\Collision Responses->Ignore
5. 设置Capsule collision类型 Capsule\Details\Collision\Collision Presets->Custom..\Object Type->Pawn\Collision Responses->Ignore
6. EventGraph\On Component Begin Overlap(Capsule)\判断不和自身碰撞and判断不打同类别对象
6. EventGraph\On Component Begin Overlap(Capsule)\判断不和自身碰撞and判断不打同类别对象
7. Animation Blueprint\设置碰撞发生帧
7. Animation Blueprint\设置碰撞发生帧
8. Animation Blueprint\AnimNotify_StartATK\SetCollision Response to Channel\EndATK同理
8. Animation Blueprint\AnimNotify_StartATK\SetCollision Response to Channel\EndATK同理
 
UE5 GAS学习笔记.6.AttributeSet创建角色属性UE5 GAS学习笔记.4.创建角色攻击动画
憨憨周周
憨憨周周
不是在做游戏,就是在玩游戏。
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