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1.创建GAB_Melee\Gameplay Ability Blueprint蓝图
1.创建GAB_Melee\Gameplay Ability Blueprint蓝图
 
2.GAB_Melee\Class Defaults\Ability Tags\添加Ability.Melee
2.GAB_Melee\Class Defaults\Ability Tags\添加Ability.Melee
3.GAB_Melee\Event ActivateAbility\PlayMontageAndWait
3.GAB_Melee\Event ActivateAbility\PlayMontageAndWait
4.BP_BaseCharacter\Event BeginPlay\Give Ability\Ability Class
4.BP_BaseCharacter\Event BeginPlay\Give Ability\Ability Class
5.BP_BaseCharacter\Try Activate Abilities by Tag\选择Ability.Melee 这是最终调用GAB的方法
5.BP_BaseCharacter\Try Activate Abilities by Tag\选择Ability.Melee 这是最终调用GAB的方法
6.创建GE_Melee_CD\Gameplay Effect蓝图\Duration Policy\Scalable Float Magnitude\Block Abilities w/Tags
6.创建GE_Melee_CD\Gameplay Effect蓝图\Duration Policy\Scalable Float Magnitude\Block Abilities w/Tags
7.GAB_Melee\Class Defaults\Cooldowns\Cooldown Gameplay Effect Class/选中GE_Melee_CD
7.GAB_Melee\Class Defaults\Cooldowns\Cooldown Gameplay Effect Class/选中GE_Melee_CD
8.GAB_Melee\Event ActivateAbility\CommitAbilityCooldown
8.GAB_Melee\Event ActivateAbility\CommitAbilityCooldown
UE5 GAS学习笔记.5.武器碰撞UE5 GAS学习笔记.3.3C之摄像机控制
憨憨周周
憨憨周周
不是在做游戏,就是在玩游戏。
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